Sokoban Lösungen


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Sokoban Lösungen Search form Video

Sokoban Game Work (1)

We have two ways for you to learn the game:. Home Play Build Community Settings Shop Help Welcome to Sokoban Online! What is Sokoban Online?

Ready to Play and Build Sokoban Puzzles? I'm New Here, I Need Help! We have two ways for you to learn the game: Want to jump right in and start playing?

Then check out the Tutorial Puzzles. Want to read about how the game is played before playing it? Then take a look at the How to Play section.

There is as yet no dh3 or dh4, until my next collection comes out. The levels are hand-made with solutions originally found by hand. They have varying difficulty and are in no particular order.

These levels may be freely distributed provided they remain credited with this copyright and all commentaries. The Disciple levels range from easy to moderately difficult.

They have been designed for Sokoban players who enjoy "optimizing" solutions. Some levels present an arranged version designed by Matthias Meger codified changes.

Those remodels are more difficult than the initial mazes. Send comments and best solutions to: sokomonk laposte.

Enjoy new series from Aruba. But the target was for me, to create this to make a little memory of my beloved girlfriend, who died in the saddest day of my life, may 14th.

Dear ERIKA! I WILL LOVE YOU ALWAYS!!! Note: "Houdini V" is based on "PicoKosmos 17" by Aymeric du Peloux.

Not so easy. The higher "n" can reach, closer to "phi" the ratio comes. The same happens to pushes, box lines, box changes, pushing sessions and player lines.

See how close to the box level you can get solved! The levels are orimaze based. The third and fifth level will test the genius in you.

Frantisek Pokorny collection. Some maps are difficult, some sound simple, but they all are graceful, compact and entertaining. Have fun.

Greetings from Germany. I live in Russia, in the city of Cheboksary. More than levels, automatically generated in different ways. Contains some easy handmade levels.

Howard has deleted unnecessary space and added more boxes. They are all fairly easy. The first is the normal way, moving any ball anywhere at any time.

The second way, which is more interesting and difficult, and the way it was designed to be played, is treating it as eight levels in one.

Each letter of 'SOKOBAN! These can be put into the letter goals in any order. While doing any letter all the other balls must be considered locked, becoming walls.

After any letter is finished, the balls used for that letter become locked and the ones in the following letter become unlocked. Your target is moves or better!

Instead of doing Level 2 this way as one big level, you can do it as eight separate levels using levels 3 - 10 to progress automatically. In these the locked balls are walls and the goals for other letters are floor.

This looks a bit peculiar, but the playability is correct. Note that the start position for the man for each letter is the end position for one way of doing the previous letter.

You might have done it a different way When you've finished all eight letters, you've earned the right to do the one-push "small reward" level, where all the balls are shown in their goals, looking normal again.

The last few levels are joke levels, mostly needing just two clicks to solve. Hey, let the program do the work! I think that averagely they are near medium difficulty.

Levels are guite big so there is plenty of room to wander I'm a 30 years-old boy from Spain. Enjoy my levels! Collection supervisor: Mark extracting actual levels by Li Jin You from a much bigger collection of levels by other authors, removing the duplicates, removing usolvable levels, forming a new collection composition in general, coauthor of some remodels.

Please note that these levels WILL take you a while to solve! Composed by patterns. Ed: Removed many duplicates. The levels were designed using Sokofun Pro's editor function.

Thanks to : Mic Germany. Initial supervisor: Werner Ettinger merging of initial collections, renaming all level names, making new alphabetical level order, removing duplicates.

Additional supervisor: Mark merging of reviewed collections into one big collection, renaming the new collection, removing duplicates equal to conjunction remodel sets.

Many of them have solution close to one lac moves. But all are solvable either in one lac or less moves. Rubik's Cube In , a sub-forum is created for Sokoban enthusiasts.

The 1st Sokoban competition took place on April 7, There is a Sokoban competition about every month. Everyone is free to join.

Winners of the competition will get a twisty cube. Authors: not in any particular order stopheart, anian, Yang Chao, gyjgw, York Shen, Kevin B.

During the year , some web sites accepted to publish the 20 first levels. Finally, I stopped at 40 levels. This set contains 5 levels "3boxes", 26 levels "4boxes", 6 levels "5boxes" and 3 levels "6boxes".

Most of the puzzles are small and illustrate a particular concept. More experienced players should also find them interesting, since they are as different from each other as I could make them given their size.

Sokoholics could perhaps time themselves on completing the whole set. This set also contains puzzles which I thought were interesting but too easy to include in my regular sets.

Skinner's levels They are published with David W. At the end of the set are four "mega" puzzles which are fun to watch on programs which can handle oversize levels and allow "automated extended pushes".

For more info see Aymeric's LOMA page. One mega puzzle is at the end of the set. Collection supervisor: Mark general supervisor and author, coauthored by Anian, original Mill level by Dries de Clercq.

I created it for people who never played Sokoban before. This set contains some twin levels which allow you to learn progressively this game by adding a box.

An expert should solve it in less than one hour. This set contains 2 levels "1box", 16 levels "2boxes" and 22 levels "3boxes".

I wanted this set more difficult than Microcosmos, but still with small levels. And why Nabokosmos? Read backwards "Som e sokoban";- This set contains 2 levels "3boxes", 8 levels "4boxes", 21 levels "5boxes", 7 levels "6boxes" and 2 levels "7boxes".

The difficulty of the levels is increasing. The collection ends with some medium levels. I submitted these problems to my 10 and 14 year old nephews who completed all in one day which is not bad at all for complete beginners.

However, if you are an expert, solving the whole collection in less than 45 minutes is quite a challenge. The difficulty of the levels varies.

I think that you will be able to test them profitably. Please quote me as the original author with name, email and url.

Tchong - Enjoy. The changes here are mostly by me DrFogh. With lots of changes and levels added by Archanfel. Please publish the collection on your site if you wish but don't change this information.

A few previously published variations only differing slightly from the puzzles here are omitted. Firstdate: Lastdate: The puzzles can be freely distributed.

Plese quote me as the original author with name, email and url. FirstDate: LastDate: The puzzles can be freely distributed.

Don't remodel or sharpen anything unless it is obviously good. I am the judge on that. Regards DrFogh. Level 2 was the exact copy of Infinity level or Aerie level 10 rotated degrees and horizontally mirrored , and level 3 and 12 the remodels with practically the same solution as originals.

The actual author of these levels has resubmited the collection, with these plagiat levels removed. Levels 13 to 17 are all remodels from the collection Atroxija level The author of the original, from which these remodels were made, has labeled them as rem or remodels.

Feel free to comment about this and other level sets at: thoms yahoo. Have fun! Note: "Little Red Rooster" is a duplicate of an unpublished level by Dries De Clercq.

It's intented to the fanatics of Sokoban. This set contains 3 levels "6boxes", 7 levels "7boxes" and 10 levels "8boxes".

Some of them aren't the greatest, hence the name, "Quagmire". Level 43 is a harder? Comments are always appreciated.

There are some recurring themes throughout the levels, especially my recent infatuation with nearly solved layouts.

Several years in the making, with lots of breaks. My fascination with patterns and symmetry continues, combined with a lot of nearly-solved initial states.

Hope you enjoy. Level 11 is a remodel from Labyrinth of Agony collection level Level 16 is a remodel from Labyrinth of Agony collection level 9.

Labyrinth of Agony is copyrighted by Marko Dzekic also known as MD or mark. Additional edit, Level 11 correctly oriented. Level 2 and 3 are remodeled versions of Level 44 and 41 from the MasterHead-levelset.

Level 26 is a remodeled version of a Sasquatch-Level by David W. Level 39 is a remodeled version of a level by Sven Egevad. Enjoy, have fun and keep thinking like a sokoban.

Levels 1 to 5 are remodeled versions from levels of the kevinlevelset created by Kevin B. Level 27 and 28 are two remodeled versions of a puzzle originally created by Dries DeClerq.

Level 31 to 33 are remodeled versions from levels of the Vlevelset created by Shaggath. All levels have been tested and are solvable. Level 7 is a remodeled version of Level 2 from the Blazz2-levelset, created by Blaz Nikolic.

Level 16 is a variation of Level 21 from the MicrobanIV-levelset, created by David W. Level 18 is a variation of Level 20 from the Svenlevelset, created by Sven Egevad.

Level 31 and 32 are variations of Level 1 from the MulhollandD-levelset, created by Shaggath. Level 42 is a variation from the svblevel from Serg Belyaev.

Level 32 is a remodeled version of my own level 67 from 'Revenge Collection 02' which was also remodeled by Jordi Domenech.

This collection is copyright by Marcus Hof. This collection contains just small levels, except 27 which is based on a 'Chuchubi'-level by Eric F.

Level 55 is a remodeled version of 'Atlas08'-level 69, originally created by Eric F. Level 64 is a variation of 'Aruba08'-level 3, originally created by Eric F.

Levels 1 and 2 are based on level 3 from the Soloban-levelset originally created by Francois Marques. Level 34 is based on level 69 from the SokEvo-levelset created by Lee J.

Level 8 is a variation of 39 from the MagicSokoban-levelset by Jordi Domenech. Level 9 is a remodeled version of my own 21 from RevengeCollcetion Level 18 is based on the level 'Sokogravity1' by Dries DeClerq.

Level 8 is based on level SE by Sven Egevad. Level 35 is a variation of MicrobanV level 2 from the unofficial release orginally created by David W.

Level 48 is a variation of level Kevin created by Kevin B. Level 8 is a remodeled version of level Kevin created by Kevin B.

Level 31 is a remodeled version of level 4 from the dh1-levelset by David Holland. Level 4 is a variation of level 26 from the KenyamSetA created by Kenya Maruyama.

Level 8 is a variation of level 7 from the SasquatchX-levelset by David W. Level 41 is based on level 2 from the SasquatchII-levelset by David W.

Level 64 is a variation of level 9 from the SasquatchVI-levelset by David W. Level 47 is a variation of level 32 from MicrobanIV created by David W.

Level 37 is a variation of MicrobanII level 94, created by David W. Level is dedicated to the great sci-fi-movies Starship Troopers and Starship Troopers 3 : Marauder, created by Paul Verhoeven.

It is the last 'RevengeXX'-collection. Thank you for playing. I hope you had fun playing and solving the puzzles. Enjoy, have fun and keep thinking as a sokoban.

The difficulty ranges from easy to 'a little bit tricky'. But how difficult they are for you? That is what you must decide for yourself.

But don't worry if you get stuck - they are all solvable and not that hard that it would take hours to find a solution. Have fun and keep thinking like a Sokoban.

These levels are more tricky than those in the first and second part. They are all solvable. This set is totally handmade.

Greetings from good old Germany.

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